30K – List of the Day – Iron Warriors 2500 Points

In IV Iron Warriors, List of the Day, Warhammer 30k by ImperialKnight5 Comments

30K - List of the Day - Iron Warriors 2500 Points

30K – List of the Day – Iron Warriors 2500 Points

The Iron Warriors are relentless and staunch siege tacticians. Their discipline and stoic nature permit them to be unfazed by casualties as they storm enemy defenses. Their tactics may be brutal but highly effective. For these reasons alone, the Iron Warriors are an appealing army. However, if you are in need of more convincing, consider their Legion specific rules and Rite of War:

  • Wrack & Ruin
    • Do not suffer Morale checks from Shooting attacks
    • Re-roll failed Pinning checks
    • Grenade & Melta bombs have the Wrecker special rule
  • The Bitter End
    • In games with a random length, the Iron Warriors opponent may opt to play six full turns
  • The Hammer of Olympia
    • Legion Astartes may declare an Assault after firing Rapid Fire weapons (no Fury of the Legion) but do so as a Disordered Charge
    • Tank and Walkers have Extra Armour at no additional cost
    • Take an additional Heavy Support choice
    • Warsmith or Siege Breaker as Compulsory HQ
    • Must take an additional Compulsory Troop choice
    • Must have more Heavy Support choices than Fast Attack
    • No allied forces

These rules are both narratively sound and exceptionally good. When you consider the numerous Heavy Support units available to the Iron Warriors you quickly realize their benefits. The challenge is not what to take but what not to take. The Legion specific Heavy Support options of Iron Havocs and Siege Tyrants alone are superb. Even in an army with four Heavy Support choices, it becomes difficult to determine which to take. Below, I wanted to create a quintessential Iron Warriors siege army. Here is my attempt.

Iron Warriors 2495 Points

Force Organization Chart: Age of Darkness

Iron Warriors - Warsmith with Paragon Blade and converted Combi-Bolter

Iron Warriors – Warsmith with Paragon Blade and converted Combi-Bolter

Rite of War: The Hammer of Olympia

HQ – Praetor in Cataphractii Armor

  • Warsmith
  • Digital Lasers
  • Paragon Blade

Troops – Legion Tactical Squad x 10

  • Additional Close Combat Weapon
  • Nuncio Vox
  • Sergeant with Artificer Armour, Melta Bombs, and Powerfist
Iron Warriors - Legion Tactical Support Squad

Iron Warriors – Legion Tactical Support Squad

Troops – Legion Tactical Squad x 10

  • Additional Close Combat Weapon
  • Nuncio Vox
  • Sergeant with Artificer Armour, Melta Bombs, and Powerfist

Troops – Legion Tactical Squad x 10

  • Additional Close Combat Weapon
  • Nuncio Vox
  • Sergeant with Artificer Armour, Melta Bombs, and Powerfist
Iron Warriors - Iron Havocs Support Squad with Autocannons

Iron Warriors – Iron Havocs Support Squad with Autocannons

Elites – Legion Quad Launcher Support Battery x 3

  • Shatter Shell

Heavy Support – Iron Havoc Support Squad x 10

  • Autocannons x 10
  • Sergeant with Artificer Armour, Augury Scanner, and Melta Bombs
Iron Warriors - Tyrant Siege Terminators

Iron Warriors – Tyrant Siege Terminators

Heavy Support – Iron Havocs Support Squad x 10

  • Missile Launchers x 10 with Frag, Krak, & Flak Missiles
  • Sergeant with Artificer Armour, Augury Scanner, and Melta Bombs

Heavy Support – Tyrant Siege Terminators x 8

  • Chainfists x 4
Iron Warriors - Legion Artillery Tank Squadron - Medusa

Iron Warriors – Legion Artillery Tank Squadron – Medusa

Heavy Support – Legion Artillery Tank Squadron

  • Medusa x 2

 

Lets start with the HQ, the Warsmith. The Warsmith is a free upgrade for a Praetor that grants the Stubborn special rule and has the Shatter Defences Warlord Trait. This unique Warlord Trait reduces the Cover save of a terrain piece in the enemy deployment zone by one. When combined with Havoc shooting, enemy units could  potentially have their Cover saves reduced by two. However, the Warsmith needs to be protected. If the Warsmith is slain, the opponent gains an additional Victory Point. Therefore, I place the Warsmith with the Tyrants for both durability as well as some added Close Combat potential.

Next we have three units of Legion Tactical squads with each a Nuncio Vox. They are the eyes for the artillery as they move across the tabletop. This allows the Medusas and Legion Quad Support units to be tactically deployed out of the enemy Line of Sight, terrain permitting.  I have also given the units an added Close Combat weapon to make up for any Disordered Charge they may make after Rapid Firing into a unit. The Sergeants come equipped with the status quo Artificer armor, Power Fist, and Melta bombs. These are my only scoring units so I need to deploy and use them wisely.

Legion Quad Launcher Support Battery

Legion Quad Launcher Support Battery

The meat and potatoes of the army are its Heavy Support units along with the Legion Quad Mortars. Between these 5 units, the army has the capability to put down a significant amount of fire power on Infantry and Vehicle alike. The units have a significant amount of range and need to be spread apart to open firing lanes as well as open up options against Flare Shield protected vehicles. The Medusas avoid Flare Shields and with a lucky role can even explode a Spartan. However, more often than not they’ll need added firepower. This is where the BS5 and Tank Hunter comes in handy with the Missile Launchers. Both the Autocannons and Quad Mortars are excellent against infantry and with the Shattered Shells, the Quad Mortar becomes quite effective against Vehicles.

Despite being Infantry, the Havocs are quite durable. First, they don’t take Morale checks due to casualties from shooting. This means you can deploy them near the table edge which shouldn’t affect their shooting capability given their weapon’s Range. Additionally, they have Hardened Armour which means they can re-roll failed Armour saves against Blast and Template weapons. Lastly, each Sergeant has been upgraded with an Augury Scanner giving them the Interceptor special rule against Deep Striking units within 18″. That can be quite useful especially if you can position your Havocs in such a way that both units can hit a Deep Striking unit (i.e. Dreadnought Drop Pod). With the increased prevalence of Dreadnought Drop Pods and Leviathans hiding within them, using two units to Intercept is potentially lethal. One unit to take out the Dop Pod and the other to target the Leviathan.

As mentioned, the Warsmith is deployed with the Tyrants which have both fire power and close combat potential. Using them as a barrier to key units can be a useful tactic. The Chainfists can be used to take out vehicles, notably Dreadnoughts that have been dislodged from their Drop Pods. Nonetheless, the unit still remains more of a long ranged threat than Close Combat.

Essentially the army is diverse in its capabilities and more importantly fun to play. As always let me know your thoughts in the comments below.

Related Links:

Iron Havocs

Tyrant Siege Terminators

30K - List of the Day - Iron Warriors 2500 Points

30K – List of the Day – Iron Warriors 2500 Points

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  • Jared Wheeler

    Lotta dakka. That what I will be up against? Gonna be brutal.

  • Dave Brown

    Any reason for the Iron Havoc squads to all have the same weapon? I thought they could mix and match

  • Dave Brown

    I collect, rather than play. I’m just finishing my Legion Heavy Support Company, then I’m going to look at doing an Iron Havoc one :-). S I was checking I hadn’t read the rules wrong.

  • bryan simpson

    Bit late to this I know, but have you got any other Iron Warrior lists? Maybe with dreads? Cheers.

  • bryan simpson

    Thanks! I’m doing my first Heresy army (Iron Warriors MRKIII) and your lists seem fluffy but competitive! Thankyou!